Thousand
Real-time trick-taking card game for 3–4 players. Bid, declare marriages, win tricks — first to 1000 points takes the game. Play with friends or against bots.
Free browser games — no installs, no accounts. Just play.
Real-time trick-taking card game for 3–4 players. Bid, declare marriages, win tricks — first to 1000 points takes the game. Play with friends or against bots.
Thousand — also written 1000, and known as Tysiacha, Tysiąc or Тысяча depending on where you learned it — is a bidding-and-trick-taking card game played across Poland, Ukraine, Russia and the Baltics. You bid for the right to name the contract, take the face-down talon in exchange for that right, and then have to actually win the points you promised.
What gives the game its character is the marriage. Holding the King and Queen of the same suit and declaring them on your own lead both scores a bonus and flips the trump suit mid-hand — so trumps are not decided once at the start, they move as the hand unfolds. That single rule turns every hand into a question of timing: declare early for the trump, or hold the pair and hope you still have the lead later.
This version runs entirely in the browser. There is nothing to download and no account to make — pick a nickname, create a table or join one with an invite code, and play.
Be the first player to reach 1000 points. A game runs over as many rounds as that takes, with the deal rotating each round and scores carrying over.
Three players use a 24-card deck (9 up to Ace); four players use a 32-card deck (7 up to Ace). Everyone is dealt seven cards and the rest go face-down into the talon — three cards in the 3-player game, four in the 4-player game.
Players bid the number of points they expect to score, from 100 to 300 in steps of 5. The highest bidder becomes the declarer, takes the talon, and then passes one card to each opponent — leaving everyone with eight cards and eight tricks to play.
If the declarer looks at the talon and decides the contract is not makeable, the hand can be sold to another player instead — a minimum of 105, and up to three attempts to find a buyer.
Tricks rank the same way, high to low: Ace, Ten, King, Queen, Jack, Nine. Note that the Ten beats the King and Queen — the detail that most often catches out players arriving from other trick-taking games.
Follow the led suit if you can. If you cannot follow, you must play a trump if you hold one. The highest card wins the trick, and trumps beat every plain suit.
A King and Queen of the same suit, declared on your lead, sets that suit as trump and scores a bonus: 100 for clubs, 80 for spades, 60 for hearts, 40 for diamonds.
The declarer scores plus their bid if they make the contract and minus their bid if they miss it. Everyone else scores the card points in the tricks they captured, rounded to the nearest 10.
Once your score reaches 880 you are on the barrel. If you fail to climb past 1000 within three rounds on the barrel, you are penalised 120 points and drop back down — so the last stretch is the hardest part of the game. Being dealt all four nines scores an immediate 100-point bonus, and scoring zero three rounds in a row costs you 120.